Poetic Injustice:
How Narratives Can Lead Us
Astray
By
Lester H. Hunt
University of Wisconsin –
Madison
In Poetic Justice
Martha Nussbaum undertakes to explain how “story-telling and literary
imagining” can supply “essential ingredients in a rational argument” and
thereby improve public discourse regarding important ethical, political, and
legal issues.[1] The particular sort of ingredient she
investigates is supplied by “the realistic novel,” which she claims works on
us, in significant part, by appealing to capacity that Adam Smith called
“sympathy,” a certain ability to enter into the thoughts and especially the
feelings of others. The paradigm case
of this effect is the reaction a sensitive white reader will have to the
opening scene of Richard Wright’s Native Son, in which Bigger Thomas,
the poor black protagonist, gets out of bed one morning and, before he can
begin his day, must do battle with a very large rat, a rat that puts up a
determined fight until it is crushed by an iron skillet.[2]
No
doubt, many readers encountering Wright’s book for the first time have felt the
scales fall from their eyes. One feels that one has gained an insight into how
it is to live a life radically different from one’s own. Most importantly, this insight seems morally
valuable, and it does modify our moral understanding of Bigger Thomas later in
the story, when he murders two women.
Throughout Poetic Justice Nussbaum contrasts this sort of “empathetic imagining”[3] with another
way of attending to the problems of life, with what she calls the “cruder forms
of economic utilitarianism.” What makes
these forms of economic analysis crude, apparently, is the fact that they are
uninformed and unchecked by empathetic imagining, so that they alienate us from
the particularities of individuals’ lives and encourages us to view them as
interchangeable tokens subsumed under an abstraction.[4] Though it can be very useful politically and
economically, such analysis has a powerful tendency to be morally corrupting
whenever it leaks out of the realm of the political and economic and into the
realm of moral judgment. Since the
problems of public policy themselves often raise moral issues, the possibility
of this sort of contamination is omnipresent.
This makes it all the more important that such analysis be checked and
limited by empathetic imagining. On the
other hand, there is no need to use this sort of analysis to check and limit
the workings of empathy. In this way,
the relations between these two ways of thinking are entirely asymmetrical.
Sympathetic understanding always brings to our attention features of the world
that are morally relevant, while the sort of analysis that is represented by
economics is marked by a seductive tendency to blind us to these very same
features.[5]
I
will do my best in what follows to convince the reader that this position is
not true. I do not deny that literature
often appeals to our powers of imaginative sympathy, nor that such appeals have
potentially enormous value in making our lives better. I do, however, wish to undermine the
peculiar position of moral privilege in which Nussbaum places them. Indeed, there are many cases in which
empathetic imagination may be morally inferior to a process that seems in
relevant respects to resemble economic analysis.
In
order to make the point that I wish to make, I will present the reader with an
example of another sort of story, a sort that contrasts sharply with the sorts
of narratives that Nussbaum has in mind.
Indeed, it differs so profoundly from them that it might be argued that
it is not type of narrative at all. I
will call quasi-narratives of this sort “scenarios.” For convenience, I will use “stories” as a generic term to refer
both to these scenarios and to the clearer instances of narration.
The particular “scenario”
upon which I will focus my attention is one that I borrow from the economist
James Buchanan.[6] It describes the actions of two “players,”
named for the time being A and B, who are interacting in situations having the
payoff structures represented in a game-theoretic matrix that can be seen in
Figure 1. Player B has two options,
represented by columns 1 and 2, while player A’s options are represented by
rows 1 and 2. Depending on which row
and column are chosen, they will get the results in cell I, II, III, or
IV. The results that befall each player
are represented by the two Arabic numerals in the cells, with the left one
going to A and the right one going to B.
The results for each player are ranked, by that player,
4>3>2>1. The players make
their choices solely on the basis of expected results. The situation is conceived as an “iterated
game,” with both players having a series of chances to make choices. At any point, either player may bring about
another play of the game simply by choosing another option. For instance, if for some reason they find
themselves in cell III, A can, if he[7] notices this
opportunity, move both players to I by choosing row 1. He would thus improve his outcome by
changing it from 3 to 4, incidentally giving B a result of 2 (which is worse
than B’s former result of 4). On the
other hand, B will not depart from cell III by choosing column 2, because that
will saddle him with a payoff (namely, 3) that is worse for him than his result
in cell III.
B
1 2
|
1 |
I 4,2 |
II 2,1 |
|
A 2 |
III 3,4 |
IV 1,3 |
Figure 1
What
are A and B likely to do? At first
look, this may seem an unanswerable question but, for those familiar with
elementary game-theory, one prominent feature of the situation can serve to
simplify the question considerably.
Both players have a “dominant” option:
that is, each faces a set of
possible choices in which the payoff from one option can be expected to be the
best one for oneself, regardless of
what the other player does. If A
chooses row 1 instead of row 2, he gets a result of 4 instead of 3 if B chooses
column 1, and he gets a result of 2 instead of 1 in the event that B chooses
column 2. Similarly, column 1
“dominates” column 2 for B, giving him 2 rather than 1, or 4 rather than 3. It seems only natural that each will choose
his dominant option, with the result that they will find themselves in cell
I. This is a happy ending for A: it
gives him his best result (4).
This
is not such a happy ending for B, of course.
Although B’s result (2) is not his worst possible one, it is two steps,
so to speak, below his best. There is,
however, a way that B can hope to improve his result. He may come to realize that he is in a “game,” that his outcomes
are a product, not merely of what he chooses, but of what A chooses as
well. If he does, it will then be
possible for him to think “strategically”:
that is, it will open the possibility that he might search for choices
that will cause A to make the choice that he, B, desires. He might try to induce A to choose row
2. How might A do this? He can threaten to choose, or can actually
choose, column 2 until or unless A chooses row 2. This, if successful, would put them in cell III, so that B will
have gained at A’s expense. This
scenario, however, need not end here. A
can, assuming again the needed insight, behave strategically. Once again, this strategic behavior would
amount to making it clear that A will not be moved by the utility effects of
B’s taking (or threatening to take) column 2.
In this scenario, A’s strategy would take the form, not of threatening
to take a new option himself, but of making it clear that he will not be
influenced by B’s behavior or threatened behavior. If only he can make B believe that he will not give in to
pressure and take row 2, he will be able to stay were he is. Thus he will avoid sustaining a result of 3,
reaping instead a result of 4. B would
have no reason to choose column 2 or threaten to, given that he would know that
he would only be assuring himself of a result of 1 instead of the 3 he had in
cell I. As before, whether A will
behave strategically will depend in part on whether he can steel himself
against short-term pain for the sake of improved results in the long run.
The
scenario I have just set out differs from narratives as we normally understand
them in a number of ways, not the least of which is the fact that “A” and “B,”
the names of the two “characters” in the scenarios, are not really names at
all, but dummy terms that stand in for an indefinite array of names of an
indefinite array of individuals. These
individuals are characters in an indefinite array of possible concrete
narratives, in which the characters are subject to incentives that have the
structure that is represented in figure 1.
Rather obviously, we will only be able to see how scenarios like this one apply to the world
in which we live if we are able to identify some concrete narratives that
illustrate these them. Here is one such
illustrative narrative.
A
is the President of a small country, and B is the head of a terrorist
organization that has been active in this country. Though the President’s government is not opposed to the
liberationist goals of the terrorists (aiding the cause of an oppressed
religious and ethnic minority in a nearby country) she and her government are
active opponents of the methods they use, which include deliberately killing
innocent people. Now, at last, the
President’s government has captured several members of the terrorist
organization and convicted them of murder.
They now are now safely behind bars (her country does not use capital
punishment for this offense). This is
cell I: the President has what she wants and the terrorist, though he could be
worse off, does not. However, the
terrorist chooses column 2, which is to seize several completely innocent
hostages. The terrorist lets it be
known that if the President releases the prisoners (an option represented by
row 2) the terrorist will then have every reason to release the hostages
(moving the players to cell III). But the
President has an effective, if miserably painful, defense against this
strategy: she can make it clear that the government has an ironclad policy of
not giving in to the demands of hostage-takers (a policy, that is, of never
choosing row 2). If this had been known
before, it would have prevented the kidnapping and the threats from occurring
at all. At least making it known now
would prevent or reduce the likelihood of future incidents of this sort. Still, there is the awful fact of the
hostages who have already been taken captive.
The President knows who they are.
Their pictures have been broadcast on television. She has read reports on each one of them,
compiled by the secret service.
One
can easily imagine this concrete narrative spelled out in eloquent and
gut-wrenching detail. Such a narrative
would naturally operate strongly upon our sympathies. Though our sympathies would fall upon more than one character,
their greatest weight by far would be on the hostages. What the game-theoretical scenario suggests,
however, is that this is precisely the wrong place to experience our strongest
motivation, since it favors a row 2 course of action on the part of the
President. We can find the same clash
between game-theoretical scenario and concrete, realistic narratives in a wide
class of the narratives that illustrate the game-theoretic scenario represented
in figure 1. These are cases in which
one person is strategically using another person’s capacity for sympathy
against them, in order to elicit from that other person behavior that
interferes with the goals of the victim but advances the goals of the strategic
agent. Such situations are faced by
officials who deal with plane hijackers, and hunger strikers, and by university
administrators facing student demonstrators who are occupying their
offices. A strategic response is
available to the victim of the sympathy-based strategy: refuse to follow the course of action prompted
by those sympathies. Precisely because
these sympathies are real, the choice faced by the victim has a dilemma-like
poignancy: Buchanan called this sort of situation “the Samaritan’s Dilemma.”[8]
One difference between the two sorts of “stories,” we have looked at --
game-theoretic scenarios on the one hand and
narratives as we usually understand them on the other -- stands
out as particularly obvious. One of
them tells of the actions of characters who are depicted as specific
individuals, while the other, as I have already suggested, recounts the actions of characters who are
designated by terms that are not really names at all, but variables that are replaceable by any one of an indefinite
array of proper names. One, in other
words, is concrete, while the other is abstract. A further difference between them, and a particularly important
one for my purposes, has to do with a feature that they actually share in
common: the fact that readers of both sorts of stories often have a sense of
being enlightened by them. The
difference is that the enlightenment seems to be brought about in each case in
quite different ways. Narratives often
produce enlightenment, or at least an impression of insight, by the means that
Nussbaum eloquently describes: that is, they draw us into a sympathetic involvement
with the characters as individuals, in which we get a stronger sense of what it
might be like to be such people as these.
Game-theoretic scenarios on the other hand give the impression of
enlightening us precisely because of their frigidly abstract character, which
seems to produce a sort of alienating effect on the reader, an effect that
makes sympathy impossible.
What
is most important in the present context, however, is the fact that these two
stories conflict in Samaritan’s dilemma situations: they tend to support
opposite courses of action. The
game-theoretic framework brings before the reader’s consciousness
considerations that tend to support a choice on the part of A which conflicts
with A’s sympathies. For every such
scenario, it will be possible to construct a plausible narrative that focuses
attention on considerations that elicit
these very sympathies in the reader. In
the case of my little narrative of the President and the terrorist, for instance,
one can tell a very powerful story about the hostages B has taken, and their
terrible fate in the event that A holds to an iron-clad policy of never
negotiating in cases like this one. In
every case, the tendency of such narratives will tend to lead the reader to
thinking that B should “win” the “game,” that A should not take the strategic
course of action that would favor A’s cause at B’s expense. The narrative embodies a state of mind that,
if A were to indulge in it, would undermine the fortitude A needs to face and
overcome the short-term pain that an adequate defense brings with it.
I
hope it is obvious that I am not saying that the courses of action that the
game-theoretic stories tend to support is always right, or that the sympathy-eliciting powers of concrete
narrative always lead us in the wrong direction. That would clearly be false.
After all, the party representing the position of B in my scenario
could, to take only one example, be the freedom riders in the American south in
the early +sixties. At
the time those events actually occurred, there were narratives in the press and
on television that elicited our sympathy for the marchers and sit-in
demonstrators, as they were attacked with fire hoses, police dogs, and electric
cattle prods. These stories had a very
powerful tendency to inspire attitudes favorable to the demonstrators. By doing so, however, they led us in the
right direction. Sheriff “Bull” Connors’ cruel methods were strategically
“right” given his preference rankings, but those rankings themselves deserved
to be rejected. Insofar as the two sorts
of stories would lead us to distinctively different conclusions in this case,
game theory would be wrong and narrative would, quite simply, be in the right.
The
clash between these two sorts of story raises interesting issues. Clearly, the question of which one is wrong
and which is right is not among them.
That is not the question at all.
But there do seem to be some very real issues regarding the strengths,
limits, and relative merits of each sort of story. These do seem to me to be well worth looking into.
It would actually take us
too far afield to attempt a full treatment of these issues here, but I think we
can learn something that is very much to the point by considering the
implications of what we have already learned.
The idea of the Samaritan’s
dilemma marks out a context in which it is sometimes arguable that the
sympathy-eliciting function of narrative leads us in the wrong direction, while
game-theoretic stories prompt us in the right one. The nature of the two sorts of story, together with the nature of
the Samaritan’s dilemma, ensures that it will always be arguable that, from A’s
point of view, the heart- tugging narratives lead us astray. On the face of it, one reason this is so
lies in the fact that, given the way I have characterized the dilemma, A’s
preferences will be based to a considerable extent on considerations that are
quite different from sympathy. In the
case I have recounted here, the President is apparently motivated by such considerations
as justice, the rule of law, and her legal and moral obligations to the people
she represents. To the extent that we
view the situation through the lens of a heart-tugging narrative, such
considerations as these will be quite invisible to us. Of course, it is also true that A’s
preferences, in cases drawn from life, will be to some extent based on
sympathy. The President is no doubt
motivated by concern for the pain that might be inflicted on the future victims
of the imprisoned terrorists, in the event that she gives in to demands that
she unleash them once again on the world.
But in her decision-making situation, these other victims are mere
theoretical possibilities, bloodless abstractions. The present victims -- the hostages -- are real individuals, and
it is to them that one’s sympathies attach, or attach most strongly.
What
game theoretic scenarios accomplish is to abstract from those considerations
that give sympathy its powerful advantage over other considerations. A’s sympathy for the hostages is expressed
in the numbers that rank the different cells from A’s point of view, and so are
the non-sympathy-based considerations.
They are both reflected and, in a sense, expressed in the rankings, but
only as rankings. The
emotionally affecting details that give sympathy its advantage over other
considerations are omitted. Something
similar is true of considerations regarding possible future victims. As we regarded the problem of the President
and the terrorists game-theoretically, we were in effect conceiving of the game
as one that is played (or can be expected to be played) by a series of As and
Bs, each dealing with a decision-making situation that has been affected by
decisions made by previous players in the series. This is the view of the problem that casts the most favorable
light on the argument for the notion that the President should not give in to
the demands of the terrorists. One
reason it has this effect is that it converts the present hostages into
bloodless abstractions, so that they have no more pull on us than the possible
future victims do. The present hostages
have lost their advantage over future ones.
One could argue that this is all for the good, as this advantage seems to
be arbitrary and unfair.
[1] Martha C. Nussbaum, Poetic Justice (Boston: Beacon Press, 1995), p. xiii.
[2] Poetic Justice, pp. 9-10 and 93.
[3] Poetic Justice, p. xvi.
[4] She gives, on p. 3 of her book, two examples of economists who are not culpable in this way, one is Adam Smith, the master-philosopher of sympathy, whose The Theory of Moral Sentiments (Oxford, England: Oxford University Press, 1976) provided some of the inspiration for Nussbaum’s own thinking about sympathy. (See Poetic Justice, p. xvi.) The other is her sometime collaborator, Amartya Sen. In this context an association with empathy-based thinking is most obvious thing these two economists have in common.
[5] Though Nussbaum acknowledges that such understanding must be supplemented by rule-based reasoning (see Poetic Justice, p. xvi) this other sort of reasoning generally bears no resemblance to the simplified models of the economist. “We should be on our guard against the ease with which [such] simplified models tend to take over and begin to look like the whole of reality. We should resist that tendency. To that end, we should insist all the more on novel-reading.” (Poetic Justice, p. 47.) There is no contrary tendency that should also be resisted, one that can be checked by simplified, emotionally alienating models of human behavior. There is one context in which she does acknowledge that “the ‘cold’ techniques of economics might give more accurate guidance” than emotion-based deliberation (p. 69), but the context she has in mind consists of situations in which one’s emotions are influenced by a bad idea (namely, that human life is “sacred” or “of infinite value”). That is, the coldness of the techniques, the fact that they dampen the effects of emotion, is not what is virtuous about them.
[6] James M. Buchanan, Freedom in Constitutional Contract: Perspectives of a Political Economist (College Station, Texas: Texas A & M Press, 1977), pp. 167-185. I make several important changes in Buchanan’s account. One such change is a rearrangement of the payoffs in the matrix in figure 1. In addition, the concrete story that serves to illustrate the matrix is my own invention.
[7] For convenience I will refer to A and B for the time being as “he,” though each can actually be either a “he” or a “she,” or even an “it” (eg., clubs, corporations, states, etc.).
[8] “The Samaritan’s Dilemma,” in fact, is the title of the paper from which I have adapted these scenarios. See footnote 6. Perhaps I should add, though, that the game-theoretic scenario suggests is that the appearance of a dilemma – a choice between alternatives that are all unacceptable – is merely apparent. They suggest that, from A’s point of view, one alternative is preferable.